SNAKE '97 / BLOG
Behind the scenes of Snake '97, written by the person who builds it.
Willem, the developer, writes about building and maintaining Snake '97 on his personal site. The full posts live on willem.com; the combined story with all the artwork is on the making of Snake '97 right here.
How six native game engines became one: responsive graphics for every screen, timing measured with a high-speed camera, and the whole screen as a button.
Belgian artist Zena Van den Block turned her end-game screens into glow-in-the-dark canvases, exhibited at SECONDroom Antwerp.
Both chapters combined into one story, from the spilled beer to the gallery wall, with the developer's photos.